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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 3 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
SEMWEB
2009
Springer
14 years 3 months ago
Processing OWL2 Ontologies using Thea: An Application of Logic Programming
Traditional object-oriented programming languages can be difficult to use when working with ontologies, leading to the creation of domain-specific languages designed specifically...
Vangelis Vassiliadis, Jan Wielemaker, Chris Mungal...
CF
2009
ACM
14 years 3 months ago
A light-weight fairness mechanism for chip multiprocessor memory systems
Chip Multiprocessor (CMP) memory systems suffer from the effects of destructive thread interference. This interference reduces performance predictability because it depends heavil...
Magnus Jahre, Lasse Natvig
FDG
2009
ACM
14 years 3 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
ISSTA
2009
ACM
14 years 3 months ago
Exception analysis and points-to analysis: better together
Exception analysis and points-to analysis are typically done in complete separation. Past algorithms for precise exception analysis (e.g., pairing throw clauses with catch stateme...
Martin Bravenboer, Yannis Smaragdakis