An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D m...
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...