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CGF
2010
111views more  CGF 2010»
13 years 9 months ago
Density-based Outlier Rejection in Monte Carlo Rendering
The problem of noise in Monte-Carlo rendering arising from estimator variance is well-known and well-studied. In this work, we concentrate on identifying individual light paths as...
Christopher DeCoro, Tim Weyrich, Szymon Rusinkiewi...
CGF
2010
146views more  CGF 2010»
13 years 9 months ago
Pathline: A Tool For Comparative Functional Genomics
Biologists pioneering the new field of comparative functional genomics attempt to infer the mechanisms of gene regulation by looking for similarities and differences of gene activ...
Miriah D. Meyer, Bang Wong, Mark P. Styczynski, Ta...
CGF
2010
143views more  CGF 2010»
13 years 9 months ago
Coherent Culling and Shading for Large Molecular Dynamics Visualization
Molecular dynamics simulations are a principal tool for studying molecular systems. Such simulations are used to investigate molecular structure, dynamics, and thermodynamical pro...
Sebastian Grottel, Guido Reina, Carsten Dachsbache...
CGF
2010
161views more  CGF 2010»
13 years 9 months ago
HyperMoVal: Interactive Visual Validation of Regression Models for Real-Time Simulation
During the development of car engines, regression models that are based on machine learning techniques are increasingly important for tasks which require a prediction of results i...
Harald Piringer, Wolfgang Berger, J. Krasser
CGF
2008
182views more  CGF 2008»
13 years 9 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
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