Abstract. Many computer vision problems such as object segmentation or reconstruction can be formulated in terms of labeling a set of pixels or voxels. In certain scenarios, we may...
We present a novel multimodal interface which permits users to draw or paint using coordinated gestures of hand and mouth. A headworn camera captures an image of the mouth and the...
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represe...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...