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ACSC
2010
IEEE
13 years 4 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
PR
2011
13 years 3 months ago
Linearized proximal alternating minimization algorithm for motion deblurring by nonlocal regularization
Non-blind motion deblurring problems are highly ill-posed and so it is quite difficult to find the original sharp and clean image. To handle ill-posedness of the motion deblurrin...
Sangwoon Yun, Hyenkyun Woo
ICCV
2011
IEEE
12 years 9 months ago
Color Photometric Stereo for Multicolored Surfaces
We present a multispectral photometric stereo method for capturing geometry of deforming surfaces. A novel photometric calibration technique allows calibration of scenes containin...
Robert Anderson, Bjorn Stenger, Roberto Cipolla
CVPR
2012
IEEE
11 years 11 months ago
Fan Shape Model for object detection
We propose a novel shape model for object detection called Fan Shape Model (FSM). We model contour sample points as rays of final length emanating for a reference point. As in fo...
Xinggang Wang, Xiang Bai, Tianyang Ma, Wenyu Liu, ...
CVPR
2005
IEEE
14 years 11 months ago
Cloth Representation by Shape from Shading with Shading Primitives
Cloth is a complex visual pattern with flexible 3D shape and illumination variations. Computing the 3D shape of cloth from a single image is of great interest to both computer gra...
Feng Han, Song Chun Zhu