Data represented geometrically in high-dimensional vector spaces can be found in many applications. Images and videos, are often represented by assigning a dimension for every pix...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
: The recent explosion in digital video storage and delivery has presented strong motivation for high performance video compression solutions. An efficient video compression techni...
While there is a very long tradition of approximating a data array by projecting row or column vectors into a lower dimensional subspace the direct approximation of a data matrix ...