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» Imesh: An Image Based Quality Mesh Generation Technique
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ISVC
2007
Springer
14 years 1 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn
SIGGRAPH
2000
ACM
14 years 14 hour ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
CAE
2007
13 years 10 months ago
An Information-Theoretic Ambient Occlusion
Ambient occlusion is a powerful technique that mimics indirect global illumination at a fraction of the cost. In this paper, we introduce a new ambient occlusion technique based o...
Francisco González, Mateu Sbert, Miquel Fei...
ICASSP
2010
IEEE
13 years 7 months ago
High order motion interpolation for side information improvement in DVC
A key step in distributed video coding is the generation of the side information (SI) i.e. the estimation of the Wyner-Ziv frame (WZF). This step is also frequently called image i...
Giovanni Petrazzuoli, Marco Cagnazzo, Béatr...
3DIM
2007
IEEE
14 years 2 months ago
Fast Omnidirectional 3D Scene Acquisition with an Array of Stereo Cameras
We present an omnidirectional 3D acquisition system based on a mobile array of high-resolution consumer digital SLR cameras that automatically capture high dynamic range stereo pa...
Jiajun Zhu, Greg Humphreys, David Koller, Skip Ste...