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IJVR
2008
144views more  IJVR 2008»
13 years 8 months ago
PC Clusters for Virtual Reality
In the late 90's, the emergence of high-performance 3D commodity graphics cards paved the way to the use of PC clusters for high-performance Virtual Reality (VR) applications....
Luciano P. Soares, Bruno Raffin, Joaquim A. Jorge
VR
2008
IEEE
104views Virtual Reality» more  VR 2008»
14 years 4 months ago
An Evaluation of Immersive Displays for Virtual Human Experiences
This paper compares a large-screen display to a non-stereo head-mounted display (HMD) for a virtual human (VH) experience. As VH experiences are increasingly being applied to trai...
Kyle Johnsen, Benjamin Lok
VR
2009
IEEE
185views Virtual Reality» more  VR 2009»
14 years 4 months ago
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation inte...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
MM
2004
ACM
206views Multimedia» more  MM 2004»
14 years 3 months ago
Seeing sounds: exploring musical social networks
Information gathering from multimedia retrieval systems is aided by effective visualization, but the degree to which visualization is effective depends in part on the way the cont...
Piotr D. Adamczyk
VAST
2004
ACM
14 years 3 months ago
The Museum of Pure Form: touching real statues in an immersive virtual museum
In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise t...
Céline Loscos, Franco Tecchia, Antonio Fris...