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DIGITEL
2008
IEEE
13 years 9 months ago
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of education...
Neil Peirce, Owen Conlan, Vincent Wade
ACL
1998
13 years 9 months ago
Experiments with Learning Parsing Heuristics
Any large language processing software relies in its operation on heuristic decisions concerning the strategy of processing. These decisions are usually "hard-wired" int...
Sylvain Delisle, Sylvain Létourneau, Stan M...
AGILEDC
2005
IEEE
14 years 1 months ago
A Case Study on the Impact of Scrum on Overtime and Customer Satisfaction
This paper provides results, and experiences from a longitudinal, 2 year industrial case study. The
Chris Mann, Frank Maurer
AAAI
2008
13 years 10 months ago
A Demonstration of the RADAR Personal Assistant
Email clients were not designed to serve as a task management tools, but a high volume of task-relevant information in email leads many people to use email clients for this purpos...
Andrew Faulring, Brad A. Myers, Ken Mohnkern, Mich...
JUCS
2007
74views more  JUCS 2007»
13 years 7 months ago
A WebQuest Framework to Improve the Study of Deadlock and Process Synchronization
: The impact of the Internet on Society also affects learning at University. Students use not only printed books and their own notes, but also the information available on the Net...
Luis Panizo, Ramón-Ángel Ferná...