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COLCOM
2009
IEEE
14 years 9 days ago
The Quality Social Network: A collaborative environment for personalizing Web access
—In this paper, we present a collaborative social networking environment, referred to as Quality Social Network (QSN), which enhances the social tagging paradigm by using it as a...
Andrea Perego, Barbara Carminati, Elena Ferrari
IPPS
1998
IEEE
13 years 11 months ago
Performance Range Comparison via Crossing Point Analysis
Parallel programming is elusive. The relative performance of di erent parallel implementations varies with machine architecture, system and problem size. How to compare di erent i...
Xian-He Sun
SEM
2004
Springer
14 years 29 days ago
PlanetSim: A New Overlay Network Simulation Framework
Abstract. Current research in peer to peer systems is lacking appropriate environments for simulation and experimentation of large scale overlay services. This has led to a plethor...
Pedro García López, Carles Pairot, R...
CW
2004
IEEE
13 years 11 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
RTAS
2010
IEEE
13 years 6 months ago
Physicalnet: A Generic Framework for Managing and Programming Across Pervasive Computing Networks
This paper describes the design and implementation of a pervasive computing framework, named Physicalnet. Essentially, Physicalnet is a generic paradigm for managing and programmi...
Pascal Vicaire, Zhiheng Xie, Enamul Hoque, John A....