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NETGAMES
2005
ACM
14 years 1 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
IHI
2012
266views Healthcare» more  IHI 2012»
12 years 3 months ago
A software tool for large-scale sharing and querying of clinical documents modeled using HL7 version 3 standard
We present a novel software tool called CDN (Collaborative Data Network) for large-scale sharing and querying of clinical documents modeled using HL7 v3 standard (e.g., Clinical D...
Praveen R. Rao, Tivakar Komara Swami, Deepthi S. R...
ICC
2007
IEEE
14 years 1 months ago
INTELiCON: Intelligent Connectivity Framework for the Simultaneous Use of Multiple Interfaces
— Widespread deployment of Wi-Fi together with 3G upgrades to cellular networks is rapidly creating areas where multiple wireless IP technologies are accessible. WiMAX will furth...
Kyriakos Manousakis, Praveen Gopalakrishnan, Dave ...
NSDI
2007
13 years 10 months ago
SAAR: A Shared Control Plane for Overlay Multicast
Many cooperative overlay multicast systems of diverse designs have been implemented and deployed. In this paper, we explore a new architecture for overlay multicast: we factor out...
Animesh Nandi, Aditya Ganjam, Peter Druschel, T. S...
SENSYS
2006
ACM
14 years 1 months ago
Virtual high-resolution for sensor networks
The resolution at which a sensor network collects data is a crucial parameter of performance since it governs the range of applications that are feasible to be developed using tha...
Aman Kansal, William J. Kaiser, Gregory J. Pottie,...