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GRAPHICSINTERFACE
2008
13 years 9 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
ICASSP
2010
IEEE
13 years 8 months ago
Simulating dynamic communication systems using the core functional dataflow model
The latest communication technologies invariably consist of modules with dynamic behavior. There exists a number of design tools for communication system design with their foundat...
Nimish Sane, Chia-Jui Hsu, José Luis Pino, ...
CCGRID
2003
IEEE
14 years 1 months ago
Preliminary Evaluation of Dynamic Load Balancing Using Loop Re-partitioning on Omni/SCASH
Increasingly large-scale clusters of PC/WS continue to become majority platform in HPC field. Such a commodity cluster environment, there may be incremental upgrade due to severa...
Yoshiaki Sakae, Mitsuhisa Sato, Satoshi Matsuoka, ...
POPL
2006
ACM
14 years 8 months ago
Autolocker: synchronization inference for atomic sections
The movement to multi-core processors increases the need for simpler, more robust parallel programming models. Atomic sections have been widely recognized for their ease of use. T...
Bill McCloskey, Feng Zhou, David Gay, Eric A. Brew...
FASE
2003
Springer
14 years 28 days ago
Model-Based Development of Web Applications Using Graphical Reaction Rules
Abstract. The OMG’s Model-Driven Architecture focusses on the evolution and integration of applications across heterogeneous middleware platforms. Presently available instances o...
Reiko Heckel, Marc Lohmann