Sciweavers

2674 search results - page 15 / 535
» Implementation issues for an interactive evolutionary comput...
Sort
View
HCI
2009
13 years 6 months ago
A Computational Implementation of a Human Attention Guiding Mechanism in MIDAS v5
In complex human-machine systems, the human operator is often required to intervene to detect and solve problems. Given this increased reliance on the human in these critical human...
Brian F. Gore, Becky L. Hooey, Christopher D. Wick...
SI3D
1999
ACM
14 years 22 days ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
WSC
2004
13 years 9 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
PUC
2006
72views more  PUC 2006»
13 years 8 months ago
Towards self-protecting ubiquitous systems: monitoring trust-based interactions
The requirement for spontaneous interaction in ubiquitous computing creates security issues over and above those present in other areas of computing, deeming traditional approaches...
Colin English, Sotirios Terzis, Paddy Nixon
WOA
2003
13 years 9 months ago
Filling the Gap Between Users and Objects: a Multichannel Interactive Environment
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...