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EVOW
2004
Springer
14 years 1 months ago
Improvisational Media Space: Architecture and Strategies for Evolution
This paper presents the current state in an ongoing development of the Emonic Environment (EE): a real-time improvisational system employing evolutionary principles for the mutatio...
Paul Nemirovsky, Rebecca Luger-Guillaume
SG
2004
Springer
14 years 1 months ago
Implementation of ActiveCube as an Intuitive 3D Computer Interface
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-di...
Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yo...
SIGGRAPH
1996
ACM
14 years 18 days ago
Adding Force Feedback to Graphics Systems: Issues and Solutions
Integrating force feedback with a complete real-time virtual environment system presents problems which are more difficult than those encountered in building simpler forcefeedback...
William R. Mark, Scott C. Randolph, Mark Finch, Ja...
EUROPAR
2008
Springer
13 years 10 months ago
Compile-Time and Run-Time Issues in an Auto-Parallelisation System for the Cell BE Processor
Abstract. We describe compiler and run-time optimisations for effective autoparallelisation of C++ programs on the Cell BE architecture. Auto-parallelisation is made easier by anno...
Alastair F. Donaldson, Paul Keir, Anton Lokhmotov
ECEASST
2008
82views more  ECEASST 2008»
13 years 8 months ago
Interaction nets: programming language design and implementation
: This paper presents a compiler for interaction nets, which, just like term rewriting systems, are user-definable rewrite systems which offer the ability to specify and program. I...
Abubakar Hassan, Ian Mackie, Shinya Sato