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CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 7 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
EUROPAR
2007
Springer
14 years 1 months ago
Hirschberg's Algorithm on a GCA and Its Parallel Hardware Implementation
We present in detail a GCA (Global Cellular Automaton) algorithm with 3n cells for Hirschberg’s algorithm which determines the connected components of a n-node undirected graph w...
Johannes Jendrsczok, Rolf Hoffmann, Jörg Kell...
DNA
2005
Springer
154views Bioinformatics» more  DNA 2005»
14 years 26 days ago
Design of Autonomous DNA Cellular Automata
Recent experimental progress in DNA lattice construction, DNA robotics, and DNA computing provides the basis for designing DNA cellular computing devices, i.e. autonomous nano-mech...
Peng Yin, Sudheer Sahu, Andrew J. Turberfield, Joh...
CEC
2008
IEEE
14 years 1 months ago
Generating massive high-quality random numbers using GPU
— Pseudo-random number generators (PRNG) have been intensively used in many stochastic algorithms in artificial intelligence, computer graphics and other scientific computing. ...
Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng
DAGSTUHL
2007
13 years 8 months ago
Programming self developing blob machines for spatial computing.
: This is a position paper introducing blob computing: A Blob is a generic primitive used to structure a uniform computing substrate into an easier-to-program parallel virtual mach...
Frédéric Gruau, Christine Eisenbeis