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JSW
2006
98views more  JSW 2006»
13 years 7 months ago
A Jxta Based Asynchronous Peer-to-Peer Implementation of Genetic Programming
Abstract-- Solving complex real-world problems using evolutionary computation is a CPU time-consuming task that requires a large amount of computational resources. Peerto-Peer (P2P...
Gianluigi Folino, Agostino Forestiero, Giandomenic...
IVA
2007
Springer
14 years 1 months ago
Towards Fast Prototyping of IVAs Behavior: Pogamut 2
We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by ...
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Micha...
ITS
1998
Springer
139views Multimedia» more  ITS 1998»
13 years 12 months ago
Habitable 3D Learning Environments for Situated Learning
The growing emphasis on learner-centered education focuses on intrinsically motivated learning via engaging problem-solving activities. Habitable 3D learning environments, in which...
William H. Bares, Luke S. Zettlemoyer, James C. Le...
ICTAC
2005
Springer
14 years 1 months ago
Revisiting Failure Detection and Consensus in Omission Failure Environments
It has recently been shown that fair exchange, a security problem in distributed systems, can be reduced to a fault tolerance problem, namely a special form of distributed consensu...
Carole Delporte-Gallet, Hugues Fauconnier, Felix C...
LSSC
2005
Springer
14 years 1 months ago
Ant Algorithm for Grid Scheduling Problem
Abstract. Grid computing is a form of distributed computing that involves coordinating and sharing computing, application, data storage or network resources across dynamic and geog...
Stefka Fidanova, Mariya K. Durchova