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CSCL
2010
13 years 1 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
HICSS
2002
IEEE
109views Biometrics» more  HICSS 2002»
13 years 11 months ago
Embedding Self-Management and Generic Learning Support into Courseware Structures
Traditional Computer-Aided Teaching and Learning (CAT/CAL) environments in multimedia-based teleeducation do not empower knowledge consumers (trainees, students etc.) to practice ...
Andreas Auinger, Christian Stary
MOBISYS
2010
ACM
13 years 9 months ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...
ITICSE
2004
ACM
14 years 5 days ago
Evaluating the effectiveness of ICT to support globally distributed PBL teams
In the 21st century it is becoming increasingly common to work and learn in teams that are globally distributed. Such teams rely heavily on ICT to facilitate communication. There ...
Chew Swee Cheng, Chris Beaumont
CE
2005
170views more  CE 2005»
13 years 6 months ago
Development of an environmental virtual field laboratory
Laboratory exercises, field observations and field trips are a fundamental part of many earth science and environmental science courses. Field observations and field trips can be ...
V. Ramasundaram, S. Grunwald, A. Mangeot, N. B. Co...