Sciweavers

58 search results - page 5 / 12
» Implementation of a service platform for online games
Sort
View
COMPSAC
2009
IEEE
13 years 10 months ago
Toward Middleware-Based Online Application Migration
—As an effective approach to maintain software system without interrupting the service, online migration has been applied for many goals, e.g. achieving a higher system performan...
Fang Deng, Qianxiang Wang, Jin Shao
ACMACE
2009
ACM
13 years 8 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
WWW
2007
ACM
14 years 8 months ago
Providing session management as core business service
It is extremely hard for a global organization with services over multiple channels to capture a consistent and unified view of its data, services, and interactions. While SOA and...
Ismail Ari, Jun Li, Riddhiman Ghosh, Mohamed Dekhi...
ROBOCUP
1999
Springer
122views Robotics» more  ROBOCUP 1999»
13 years 11 months ago
The RoboCup - NAIST
Abstract. To make a robot team perform a soccer game, various technologies must be developed. To date, we constructed a multi-sensor based mobile robot for robotic soccer research....
Takayuki Nakamura, Kazunori Terada, Hideaki Takeda...
MIDDLEWARE
2010
Springer
13 years 5 months ago
Kevlar: A Flexible Infrastructure for Wide-Area Collaborative Applications
Abstract. While Web Services ensure interoperability and extensibility for networked applications, they also complicate the deployment of highly collaborative systems, such as virt...
Qi Huang, Daniel A. Freedman, Ymir Vigfusson, Ken ...