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CGF
2007
151views more  CGF 2007»
13 years 7 months ago
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning
This paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combinatio...
Steffi Beckhaus, Kristopher J. Blom
SIGCSE
2009
ACM
119views Education» more  SIGCSE 2009»
14 years 8 months ago
Implications of integrating test-driven development into CS1/CS2 curricula
Many academic and industry professionals have called for more testing in computer science curricula. Test-driven development (TDD) has been proposed as a solution to improve testi...
Chetan Desai, David S. Janzen, John Clements
SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
14 years 1 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
ICFP
2010
ACM
13 years 8 months ago
Experience report: growing programming languages for beginning students
A student learning how to program learns best when the programming language and programming environment cater to her specific needs. These needs are different from the requirement...
Marcus Crestani, Michael Sperber
SIGCSE
2004
ACM
111views Education» more  SIGCSE 2004»
14 years 1 months ago
Events not equal to GUIs
The event driven paradigm is ubiquitous in modern software. Many texts introduce events when discussing graphical user interfaces, but the event paradigm extends well beyond that ...
Stuart A. Hansen, Timothy V. Fossum