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» Implementation of an Augmented Reality System on a PDA
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VRML
1999
ACM
15 years 8 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
FUNGAMES
2010
15 years 2 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
ICCV
2007
IEEE
16 years 6 months ago
Real-Time SLAM Relocalisation
Monocular SLAM has the potential to turn inexpensive cameras into powerful pose sensors for applications such as robotics and augmented reality. However, current implementations l...
Brian Williams, Georg Klein, Ian D. Reid
TEI
2010
ACM
268views Hardware» more  TEI 2010»
15 years 11 months ago
DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...
Eric Akaoka, Tim Ginn, Roel Vertegaal
ICMI
2009
Springer
94views Biometrics» more  ICMI 2009»
15 years 10 months ago
Modeling culturally authentic style shifting with virtual peers
: We report on a new kind of culturally-authentic embodied conversational agent more in line with the ways that culture and ethnicity function in the real world. On the basis of th...
Justine Cassell, Kathleen Geraghty, Berto Gonzalez...