We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Monocular SLAM has the potential to turn inexpensive cameras into powerful pose sensors for applications such as robotics and augmented reality. However, current implementations l...
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...
: We report on a new kind of culturally-authentic embodied conversational agent more in line with the ways that culture and ethnicity function in the real world. On the basis of th...