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CGF
2004
165views more  CGF 2004»
13 years 10 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
AAMAS
2000
Springer
13 years 10 months ago
Rational Coordination in Multi-Agent Environments
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents, and present a framework that uses this paradigm t...
Piotr J. Gmytrasiewicz, Edmund H. Durfee
AI
2000
Springer
13 years 10 months ago
On agent-based software engineering
Agent-based computing represents an exciting new synthesis both for Artificial Intelligence (AI) and, more generally, Computer Science. It has the potential to significantly impro...
Nicholas R. Jennings
AI
2000
Springer
13 years 10 months ago
Proving theorems by reuse
We investigate the improvement of theorem proving by reusing previously computed proofs. We have developed and implemented the PLAGIATOR system which proves theorems by mathematic...
Christoph Walther, Thomas Kolbe
CAD
2000
Springer
13 years 10 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier