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IJIGS
2002
63views more  IJIGS 2002»
13 years 8 months ago
Generating Dynamic Storylines Through Characters' Interactions
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
Fred Charles, Steven J. Mead, Marc Cavazza
HRI
2009
ACM
14 years 3 months ago
Creating and using matrix representations of social interaction
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
Alan R. Wagner
AOSE
2005
Springer
14 years 2 months ago
Hermes: Designing Goal-Oriented Agent Interactions
Interactions between agents are traditionally specified as interaction protocols using notations such as Petri nets, AUML, or finite state machines. These protocols are a poor ...
Christopher Cheong, Michael Winikoff
TIDSE
2004
Springer
14 years 2 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
ACMIDC
2009
14 years 26 days ago
Tangible optical chess: a laser strategy game on an interactive tabletop
This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and repo...
David Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen D...