We describe the development of a novel tangible interface we call the InterCUBE, a cube-shaped device with no external buttons or widgets. We study the implications of such a shape...
Intensive computations required for sensing and processing perceptual information can impose significant burdens on personal computer systems. We explore several policies for sel...
: This paper analyses the requirements of automation and adaptation in the so called perceptive environments. These environments are places with the ability of perceiving the conte...
This paper presents ELMS, a language used for the specification of multi-agent environments. This language is part of the MAS-SOC approach to the design and implementation of mult...
Multi-agent simulations aim at representing the dynamics of complex systems as resulting from multiple interactions between autonomous entities including their own perception of lo...