The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
Prefetching offers the potential to improve the performance of linked data structure (LDS) traversals. However, previously proposed prefetching methods only work well when there i...
Magnus Karlsson, Fredrik Dahlgren, Per Stenstr&oum...
We propose an automatic method to enforce trace properties on programs. The programmer specifies the property separately from the program; a program transformer takes the program...
Good network hardware performance is often squandered by overheads for accessing the network interface (NI) within a host. NIs that support user-level messaging avoid frequent ope...
The overhead of copying data through the central processor by a message passing protocol limits data transfer bandwidth. If the network interface directly transfers the user'...
Hiroshi Tezuka, Francis O'Carroll, Atsushi Hori, Y...