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» Implementing CCS in Maude
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CGF
2011
13 years 2 months ago
A Parallel SPH Implementation on Multi-Core CPUs
This paper presents a parallel framework for simulating fluids with the Smoothed Particle Hydrodynamics (SPH) method. For low computational costs per simulation step, efficient ...
Markus Ihmsen, Nadir Akinci, Markus Becker, Matthi...
CGF
2010
117views more  CGF 2010»
13 years 7 months ago
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
Historically, rendering system development has been mainly focused on improving the numerical accuracy of the rendering algorithms and their runtime efficiency. In this paper, we ...
Jiawei Ou, Fabio Pellacini
EGITALY
2006
13 years 9 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
EGH
2010
Springer
13 years 5 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
WFLP
2009
Springer
277views Algorithms» more  WFLP 2009»
14 years 2 months ago
Termination of Context-Sensitive Rewriting with Built-In Numbers and Collection Data Structures
Context-sensitive rewriting is a restriction of rewriting that can be used to elegantly model declarative specification and programming languages such as Maude. Furthermore, it ca...
Stephan Falke, Deepak Kapur