Sciweavers

336 search results - page 58 / 68
» Implementing CCS in Maude
Sort
View
CGF
2008
101views more  CGF 2008»
13 years 7 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CGF
2008
153views more  CGF 2008»
13 years 7 months ago
Context Aware Terrain Visualization for Wayfinding and Navigation
To assist wayfinding and navigation, the display of maps and driving directions on mobile devices is nowadays commonplace. While existing system can naturally exploit GPS informat...
Sebastian Möser, Patrick Degener, Roland Wahl...
CGF
2006
155views more  CGF 2006»
13 years 7 months ago
Opacity Peeling for Direct Volume Rendering
The most important technique to visualize 3D scalar data, as they arise e.g. in medicine from tomographic measurement, is direct volume rendering. A transfer function maps the sca...
Christof Rezk-Salama, Andreas Kolb
CGF
2006
132views more  CGF 2006»
13 years 7 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
CGF
2006
198views more  CGF 2006»
13 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann