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CGF
2002
156views more  CGF 2002»
13 years 7 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
TVCG
2002
163views more  TVCG 2002»
13 years 7 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
CCS
2009
ACM
14 years 8 months ago
On the feasibility of launching the man-in-the-middle attacks on VoIP from remote attackers
The man-in-the-middle (MITM) attack has been shown to be one of the most serious threats to the security and trust of existing VoIP protocols and systems. For example, the MITM wh...
Ruishan Zhang, Xinyuan Wang, Ryan Farley, Xiaohui ...
CCS
2006
ACM
13 years 11 months ago
EXE: automatically generating inputs of death
This paper presents EXE, an effective bug-finding tool that automatically generates inputs that crash real code. Instead of running code on manually or randomly constructed input,...
Cristian Cadar, Vijay Ganesh, Peter M. Pawlowski, ...
EGH
2004
Springer
14 years 1 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama