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CGF
2005
111views more  CGF 2005»
13 years 9 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
CGF
2004
113views more  CGF 2004»
13 years 9 months ago
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...
Jirí Bittner, Michael Wimmer, Harald Piring...
CAD
2000
Springer
13 years 9 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
CGF
2000
110views more  CGF 2000»
13 years 9 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
CONCURRENCY
2000
83views more  CONCURRENCY 2000»
13 years 9 months ago
Javia: A Java interface to the virtual interface architecture
The Virtual Interface (VI) architecture has become the industry standard for user-level network interfaces. This paper presents the implementation and evaluation of Javia, a Java ...
Chi-Chao Chang, Thorsten von Eicken