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ICPP
2008
IEEE
14 years 4 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
ICDCS
2002
IEEE
14 years 3 months ago
Cooperative Computing for Distributed Embedded Systems
The next generation of computing systems will be embedded, in a virtually unbounded number, and dynamically connected. The current software, network architectures, and their assoc...
Cristian Borcea, Deepa Iyer, Porlin Kang, Akhilesh...
ADAEUROPE
2008
Springer
14 years 6 days ago
Real-Time Distribution Middleware from the Ada Perspective
Standards for distribution middleware sometimes impose restrictions and often allow the implementations to decide on aspects that are fundamental to the correct and efficient behav...
Héctor Pérez, J. Javier Gutié...
METAINFORMATICS
2004
Springer
14 years 3 months ago
Supporting Tools for Designing-By-Contract in Component-Based Applications
This paper deals with the modeling and the automatic implementation of constraints in component based applications. Constraints have been assuming an ever more relevant role in mod...
Antonio Coronato, Antonio d'Acierno, Diego D'Ambro...
IPPS
2007
IEEE
14 years 4 months ago
An Implementation and Evaluation of Client-Side File Caching for MPI-IO
Client-side file caching has long been recognized as a file system enhancement to reduce the amount of data transfer between application processes and I/O servers. However, cach...
Wei-keng Liao, Avery Ching, Kenin Coloma, Alok N. ...