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NETGAMES
2004
ACM
14 years 1 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ICWE
2004
Springer
14 years 1 months ago
SIE - Intelligent Web Proxy Framework
In this paper we would like to present and describe SIE, a transparent, intelligent Web proxy framework. Its aim is to provide efficient and robust platform for implementing vari...
Grzegorz Andruszkiewicz, Krzysztof Ciebiera, Marci...
ECOOPW
1999
Springer
14 years 2 hour ago
An Aspect-Oriented Design Framework for Concurrent Systems
Abstract. In Aspect-Oriented Programming we decompose a problem into a number of functional components as well as a number of aspects and then we compose these components and aspec...
Constantinos Constantinides, Atef Bader, Tzilla El...
GECCO
2010
Springer
172views Optimization» more  GECCO 2010»
13 years 11 months ago
Investigating the impact of sequential selection in the (1, 2)-CMA-ES on the noiseless BBOB-2010 testbed
This paper investigates the impact of sequential selection, a concept recently introduced for Evolution Strategies (ESs), that consists in performing the evaluations of the diffe...
Anne Auger, Dimo Brockhoff, Nikolaus Hansen
AROBOTS
1999
87views more  AROBOTS 1999»
13 years 7 months ago
Dynamics of a Classical Conditioning Model
Abstract. Classical conditioning is a basic learning mechanism in animals and can be found in almost all organisms. If we want to construct robots with abilities matching those of ...
Christian Balkenius