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» Implementing LNS using filtering units of GPUs
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145
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IPPS
2010
IEEE
15 years 1 months ago
Large neighborhood local search optimization on graphics processing units
Local search (LS) algorithms are among the most powerful techniques for solving computationally hard problems in combinatorial optimization. These algorithms could be viewed as &q...
Thé Van Luong, Nouredine Melab, El-Ghazali ...
118
Voted
ICRA
2009
IEEE
204views Robotics» more  ICRA 2009»
15 years 10 months ago
A high-speed multi-GPU implementation of bottom-up attention using CUDA
— In this paper a novel implementation of the saliency map model on a multi-GPU platform using CUDA technology is presented. The saliency map model is a wellknown computational m...
Tingting Xu, Thomas Pototschnig, Kolja Kühnle...
143
Voted
PDP
2009
IEEE
15 years 10 months ago
A Parallel Implementation of the 2D Wavelet Transform Using CUDA
There is a multicore platform that is currently concentrating an enormous attention due to its tremendous potential in terms of sustained performance: the NVIDIA Tesla boards. The...
Joaquín Franco, Gregorio Bernabé, Ju...
177
Voted
ASPLOS
2011
ACM
14 years 7 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
164
Voted
PLDI
2012
ACM
13 years 6 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...