Abstract—In this paper, a tool named CheCUDA is designed to checkpoint CUDA applications that use GPUs as accelerators. As existing checkpoint/restart implementations do not supp...
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
— A biologically inspired foveated attention system in an object detection scenario is proposed. Thereby, a highperformance active multi-focal camera system imitates visual behav...
In this paper, we address the problem of realizing a human following task in a crowded environment. We consider an active perception system, consisting of a camera mounted on a pa...
Abstract: If the computational demands of an interactive graphics rendering application cannot be met by a single commodity Graphics Processing Unit (GPU), multiple graphics accele...
Ross Brennan, Michael Manzke, Keith O'Conor, John ...