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» Implementing LNS using filtering units of GPUs
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PDCAT
2009
Springer
14 years 1 months ago
CheCUDA: A Checkpoint/Restart Tool for CUDA Applications
Abstract—In this paper, a tool named CheCUDA is designed to checkpoint CUDA applications that use GPUs as accelerators. As existing checkpoint/restart implementations do not supp...
Hiroyuki Takizawa, Katsuto Sato, Kazuhiko Komatsu,...
CGI
2006
IEEE
14 years 1 months ago
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
ICRA
2009
IEEE
174views Robotics» more  ICRA 2009»
14 years 2 months ago
Environment adapted active multi-focal vision system for object detection
— A biologically inspired foveated attention system in an object detection scenario is proposed. Thereby, a highperformance active multi-focal camera system imitates visual behav...
Tingting Xu, Hao Wu, Tianguang Zhang, Kolja Kü...
CVIU
2010
184views more  CVIU 2010»
13 years 4 months ago
Vision and RFID data fusion for tracking people in crowds by a mobile robot
In this paper, we address the problem of realizing a human following task in a crowded environment. We consider an active perception system, consisting of a camera mounted on a pa...
Thierry Germa, Frédéric Lerasle, Nou...
ERSA
2007
194views Hardware» more  ERSA 2007»
13 years 8 months ago
A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture
Abstract: If the computational demands of an interactive graphics rendering application cannot be met by a single commodity Graphics Processing Unit (GPU), multiple graphics accele...
Ross Brennan, Michael Manzke, Keith O'Conor, John ...