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» Implementing LNS using filtering units of GPUs
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PPL
2010
117views more  PPL 2010»
13 years 2 months ago
Neighborhood Structures for GPU-Based Local Search Algorithms
Local search (LS) algorithms are among the most powerful techniques for solving computationally hard problems in combinatorial optimization. These algorithms could be viewed as &q...
Thé Van Luong, Nouredine Melab, El-Ghazali ...
PPOPP
2012
ACM
12 years 2 months ago
Chestnut: a GPU programming language for non-experts
Graphics processing units (GPUs) are powerful devices capable of rapid parallel computation. GPU programming, however, can be quite difficult, limiting its use to experienced prog...
Andrew Stromme, Ryan Carlson, Tia Newhall
AR
2006
116views more  AR 2006»
13 years 7 months ago
Slip-compensated path following for planetary exploration rovers
A system that enables continuous slip compensation for a Mars rover has been designed, implemented, and field-tested. This system is composed of several components that allow the ...
Daniel M. Helmick, Stergios I. Roumeliotis, Yang C...
ICPADS
2010
IEEE
13 years 5 months ago
Data-Aware Task Scheduling on Multi-accelerator Based Platforms
To fully tap into the potential of heterogeneous machines composed of multicore processors and multiple accelerators, simple offloading approaches in which the main trunk of the ap...
Cédric Augonnet, Jérôme Clet-O...
TOG
2012
230views Communications» more  TOG 2012»
11 years 9 months ago
Decoupling algorithms from schedules for easy optimization of image processing pipelines
Using existing programming tools, writing high-performance image processing code requires sacrificing readability, portability, and modularity. We argue that this is a consequenc...
Jonathan Ragan-Kelley, Andrew Adams, Sylvain Paris...