Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
In content networks, messages are routed on the basis of their content and the interests (subscriptions) of the message consumers. This form of routing offers an interesting alte...
Traditional problem determination techniques rely on static dependency models that are difficult to generate accurately in today’s large, distributed, and dynamic application e...
Mike Y. Chen, Emre Kiciman, Eugene Fratkin, Armand...
Operating system enhancements to support real-time and multimedia applications often include specializations and extensions of kernel functionality, as with the kernel HTTP daemon...
Christian Poellabauer, Karsten Schwan, Richard Wes...