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ACMACE
2005
ACM
14 years 2 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ACMACE
2004
ACM
14 years 2 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
NCA
2003
IEEE
14 years 2 months ago
Scalable Protocol for Content-Based Routing in Overlay Networks
In content networks, messages are routed on the basis of their content and the interests (subscriptions) of the message consumers. This form of routing offers an interesting alte...
Raphaël Chand, Pascal Felber
DSN
2002
IEEE
14 years 2 months ago
Pinpoint: Problem Determination in Large, Dynamic Internet Services
Traditional problem determination techniques rely on static dependency models that are difficult to generate accurately in today’s large, distributed, and dynamic application e...
Mike Y. Chen, Emre Kiciman, Eugene Fratkin, Armand...
NOSSDAV
2001
Springer
14 years 1 months ago
Lightweight kernel/user communication for real-time and multimedia applications
Operating system enhancements to support real-time and multimedia applications often include specializations and extensions of kernel functionality, as with the kernel HTTP daemon...
Christian Poellabauer, Karsten Schwan, Richard Wes...