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» Implementing product line variabilities
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SEAA
2008
IEEE
14 years 4 months ago
A Case Study in Software Product Lines - The Case of the Mobile Game Domain
Software Product Lines (SPL) processes are gradually being adopted by many companies in several domains. A particular domain where the adoption of such processes may bring relevan...
Leandro Marques Nascimento, Eduardo Santana de Alm...
SPLC
2007
13 years 11 months ago
Mapping Feature Models onto Component Models to Build Dynamic Software Product Lines
Systems such as adaptative and context–aware ones must adapt themselves to changing requirements at runtime. Modeling and implementing this kind of systems is a difficult opera...
Pablo Trinidad, Antonio Ruiz Cortés, Joaqu&...
INFOCOM
2002
IEEE
14 years 3 months ago
Ultrafast Photonic Label Switch for Asynchronous Packets of Variable Length
- This paper describes new optical switching architectures supporting asynchronous variable-length packets. Output line contention is resolved by optical delay line buffers. By int...
Masayuki Murata, Ken-ichi Kitayama
SPLC
2010
13 years 11 months ago
An Approach for Developing Component-Based Groupware Product Lines Using the Groupware Workbench
Groupware are computer-based systems designed to support groups of people working together providing a shared environment. Given that developing this kind of application is not a t...
Bruno Gadelha, Elder Cirilo, Marco Aurélio ...
KBSE
2008
IEEE
14 years 4 months ago
Type-Checking Software Product Lines - A Formal Approach
—A software product line (SPL) is an efficient means to generate a family of program variants for a domain from a single code base. However, because of the potentially high numb...
Christian Kästner, Sven Apel