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» Implementing product line variabilities
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IEE
2007
126views more  IEE 2007»
13 years 10 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
FUIN
2006
85views more  FUIN 2006»
13 years 10 months ago
Implementing Typeful Program Transformations
The notion of program transformation is ubiquitous in programming language studies on interpreters, compilers, partial evaluators, etc. In order to implement a program transformat...
Chiyan Chen, Rui Shi, Hongwei Xi
WSC
2007
14 years 12 days ago
Sensitivity analysis on causal events of WIP bubbles by a log-driven simulator
Fluctuations of work-in-progress (WIP) levels cause variability of cycle time and often lead to productivity losses in semiconductor wafer fabrication plants. To identify sources ...
Ryo Hirade, Rudy Raymond, Hiroyuki Okano
ACMSE
2006
ACM
14 years 4 months ago
Middleware specialization using aspect oriented programming
Standardized middleware is used to build large distributed real-time and enterprise (DRE) systems. These middleware are highly flexible and support a large number of features sin...
Dimple Kaul, Aniruddha S. Gokhale
ICSE
2005
IEEE-ACM
14 years 10 months ago
Explicit assumptions enrich architectural models
Design for change is a well-known adagium in software engineering. We separate concerns, employ well-designed interfaces, and the like to ease evolution of the systems we build. W...
Patricia Lago, Hans van Vliet