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» Implementing responsibility for states and events
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ECOOP
2008
Springer
13 years 9 months ago
An Extensible State Machine Pattern for Interactive Applications
Abstract. The state design pattern is the standard object-oriented programming idiom for implementing the state machine logic of interactive applications. While this pattern provid...
Brian Chin, Todd D. Millstein
SRDS
1999
IEEE
13 years 11 months ago
Fault Injection based on a Partial View of the Global State of a Distributed System
Validating distributed systems is particularly difficult, since failures may occur due to a correlated occurrence of faults in different parts of the system. This paper describes ...
Michel Cukier, Ramesh Chandra, David Henke, Jessic...
ICSE
2007
IEEE-ACM
14 years 7 months ago
Using GUI Run-Time State as Feedback to Generate Test Cases
This paper presents a new automated model-driven technique to generate test cases by using feedback from the execution of a "seed test suite" on an application under tes...
Xun Yuan, Atif M. Memon
EUROMICRO
2003
IEEE
14 years 25 days ago
An Implementation of an Overlay Network Architecture Scheme for Streaming Media Distribution
In this paper we introduce the implementation of a streaming video distribution scheme based on client relay modules. The purpose is the formation and maintenance of an overlay ne...
Charalampos Z. Patrikakis, Y. Despotopoulos, Andre...
ICRA
2007
IEEE
157views Robotics» more  ICRA 2007»
14 years 1 months ago
Learning to Select State Machines using Expert Advice on an Autonomous Robot
— Hierarchical state machines have proven to be a powerful tool for controlling autonomous robots due to their flexibility and modularity. For most real robot implementations, h...
Brenna Argall, Brett Browning, Manuela M. Veloso