We propose a multi-view stereo reconstruction algorithm which recovers urban scenes as a combination of meshes and geometric primitives. It provides a compact model while preservi...
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
This paper presents a new method for projecting a mesh model of a source object onto a surface of an arbitrary target object. A deformable model, called Self-organizing Deformable ...
—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
The geometric skeleton is derived from a static object using an implicit `directions' method; an IK skeleton is derived from and used to manipulate the geometric skeleton. Th...