This paper advocates an implicit-surface representation of generic 3?D surfaces to take advantage of occluding edges in a very robust way. This lets us exploit silhouette constrai...
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
We introduce an algorithm for reconstructing watertight surfaces from unoriented point sets. Using the Voronoi diagram of the input point set, we deduce a tensor field whose princ...
Pierre Alliez, David Cohen-Steiner, Yiying Tong, M...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...