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» Implicit Meshes for Modeling and Reconstruction
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CGF
1999
86views more  CGF 1999»
13 years 7 months ago
Generalized View-Dependent Simplification
We propose a technique for performing view-dependent geometry and topology simplifications for level-of-detailbased renderings of large models. The algorithm proceeds by preproces...
Jihad El-Sana, Amitabh Varshney
TOG
2002
153views more  TOG 2002»
13 years 7 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis
TVCG
2012
205views Hardware» more  TVCG 2012»
11 years 10 months ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...
ICCV
2009
IEEE
15 years 14 days ago
Convex Multi-Region Segmentation on Manifolds
In this paper, we address the problem of segmenting data defined on a manifold into a set of regions with uniform properties. In particular, we propose a numerical method when the ...
Amaël Delaunoy, Ketut Fundana, Emmanuel Prados, A...
PAMI
2010
140views more  PAMI 2010»
13 years 5 months ago
Differential Geometric Inference in Surface Stereo
—Many traditional two-view stereo algorithms explicitly or implicitly use the frontal parallel plane assumption when exploiting contextual information since, e.g., the smoothness...
Gang Li, Steven W. Zucker