We propose a technique for performing view-dependent geometry and topology simplifications for level-of-detailbased renderings of large models. The algorithm proceeds by preproces...
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
In this paper, we address the problem of segmenting data defined on a manifold into a set of regions with uniform properties. In particular, we propose a numerical method when the ...
—Many traditional two-view stereo algorithms explicitly or implicitly use the frontal parallel plane assumption when exploiting contextual information since, e.g., the smoothness...