Motion of curves governed by geometric evolution laws, such as mean curvature flow and surface diffusion, is the basis for many algorithms in image processing. If the images to be ...
We present a novel reconstruction algorithm that, given an input point set sampled from an object S, builds a one-parameter family of complexes that approximate S at different sca...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...
In this paper we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and effi...