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AIIDE
2008
13 years 11 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
WSC
2008
13 years 11 months ago
How to build valid and credible simulation models
In this tutorial we present techniques for building valid and credible simulation models. Ideas to be discussed include the importance of a definitive problem formulation, discuss...
Averill M. Law
CIKM
2008
Springer
13 years 11 months ago
Semi-supervised text categorization by active search
In automated text categorization, given a small number of labeled documents, it is very challenging, if not impossible, to build a reliable classifier that is able to achieve high...
Zenglin Xu, Rong Jin, Kaizhu Huang, Michael R. Lyu...
AUTONOMICS
2007
ACM
13 years 10 months ago
Multi-hop broadcast from theory to reality: practical design for ad hoc networks
We propose a complete design for a scope limited, multihop broadcast middleware, which is adapted to the variability of the ad-hoc environment and works in unlimited ad-hoc networ...
Alaeddine El Fawal, Jean-Yves Le Boudec, Kav&eacut...
FDL
2008
IEEE
13 years 10 months ago
UML Profile for Modeling Product Observation
Nowadays interactive electronics products offer a huge functionality to prospective customers, but often it is too huge and complex to be grasped and used successfully. In this ca...
Mathias Funk, Piet van der Putten, Henk Corporaal