Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
In this tutorial we present techniques for building valid and credible simulation models. Ideas to be discussed include the importance of a definitive problem formulation, discuss...
In automated text categorization, given a small number of labeled documents, it is very challenging, if not impossible, to build a reliable classifier that is able to achieve high...
Zenglin Xu, Rong Jin, Kaizhu Huang, Michael R. Lyu...
We propose a complete design for a scope limited, multihop broadcast middleware, which is adapted to the variability of the ad-hoc environment and works in unlimited ad-hoc networ...
Alaeddine El Fawal, Jean-Yves Le Boudec, Kav&eacut...
Nowadays interactive electronics products offer a huge functionality to prospective customers, but often it is too huge and complex to be grasped and used successfully. In this ca...