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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 3 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik
ICNS
2006
IEEE
14 years 2 months ago
TCP Selective Negative Acknowledgment over IEEE 802.11 Wireless Networks
This paper investigates the performance of the TCP transport protocol over IEEE 802.11 wireless networks. A wireless link is generally characterized by high transmission errors an...
Rung-Shiang Cheng, Hui-Tang Lin
ICC
2011
IEEE
217views Communications» more  ICC 2011»
12 years 8 months ago
A Distributed Algorithm for Multi-Constrained Anypath Routing in Wireless Mesh Networks
— Anypath routing, a new routing paradigm, has been proposed to improve the performance of wireless networks by exploiting the spatial diversity and broadcast nature of the wirel...
Xi Fang, Dejun Yang, Guoliang Xue
CORR
2008
Springer
217views Education» more  CORR 2008»
13 years 8 months ago
A Distributed Merge and Split Algorithm for Fair Cooperation in Wireless Networks
Abstract-- This paper introduces a novel concept from coalitional game theory which allows the dynamic formation of coalitions among wireless nodes. A simple and distributed merge ...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
TWC
2010
13 years 3 months ago
Fast algorithms for joint power control and scheduling in wireless networks
This paper studies the problem of finding a minimum-length schedule of a power-controlled wireless network subject to traffic demands and SINR (signal-to-interferenceplus-noise rat...
Liqun Fu, Soung Chang Liew, Jianwei Huang