Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
We propose a novel hierarchical clustering algorithm for data-sets in which only pairwise distances between the points are provided. The classical Hungarian method is an efficient...
We present a new series of distributed constraint satisfaction algorithms, the distributed breakout algorithms, which is inspired by local search algorithms for solving the constr...
Given a point set P R2 , a subset Q P is an -kernel of P if for every slab W containing Q, the (1+)-expansion of W also contains P. We present a data-stream algorithm for mainta...
We investigate algorithmic questions that arise in the statistical problem of computing lines or hyperplanes of maximum regression depth among a set of n points. We work primarily...
Marc J. van Kreveld, Joseph S. B. Mitchell, Peter ...