Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
Sets of DNA strands that satisfy combinatorial constraints play an important role in various approaches to biomolecular computation, nanostructure design, and molecular tagging. Th...
A directed multigraph is said to be d-regular if the indegree and outdegree of every vertex is exactly d. By Hall’s theorem one can represent such a multigraph as a combination ...
We study deterministic, distributed algorithms for two weak variants of the standard graph coloring problem. We consider defective colorings, i.e., colorings where nodes of a colo...
We present the first constant-factor approximation algorithm for network design with multiple commodities and economies of scale. We consider the rent-or-buy problem, a type of m...