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CHI
2008
ACM
13 years 9 months ago
Genetic algorithm can optimize hierarchical menus
Hierarchical menus are now ubiquitous. The performance of the menu depends on many factors: structure, layout, colors and so on. There has been extensive research on novel menus, ...
Shouichi Matsui, Seiji Yamada
CIVR
2008
Springer
181views Image Analysis» more  CIVR 2008»
13 years 9 months ago
Supporting video library exploratory search: when storyboards are not enough
Storyboards, a grid layout of thumbnail images as surrogates representing video, have received much attention in video retrieval interfaces and published studies through the years...
Michael G. Christel
ERSA
2008
185views Hardware» more  ERSA 2008»
13 years 8 months ago
Design Framework for Partial Run-Time FPGA Reconfiguration
Partial reconfiguration (PR) reveals many opportunities for integration into FPGA design for potential system optimizations such as reduced area, increased performance, and increa...
Chris Conger, Ann Gordon-Ross, Alan D. George
APVIS
2004
13 years 8 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
GECCO
2008
Springer
100views Optimization» more  GECCO 2008»
13 years 8 months ago
Optimizing hierarchical menus by genetic algorithm and simulated annealing
Hierarchical menus are now ubiquitous. The performance of the menu depends on many factors: structure, layout, colors and so on. There has been extensive research on novel menus, ...
Shouichi Matsui, Seiji Yamada