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» Improved Reversible Mapping from Color to Gray
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EGH
2010
Springer
13 years 5 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
CGF
2007
165views more  CGF 2007»
13 years 7 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
TOG
2010
87views more  TOG 2010»
13 years 2 months ago
Optimizing continuity in multiscale imagery
Multiscale imagery often combines several sources with differing appearance. For instance, Internet-based maps contain satellite and aerial photography. Zooming within these maps ...
Charles Han, Hugues Hoppe
ICS
1999
Tsinghua U.
13 years 11 months ago
Reducing cache misses using hardware and software page placement
As the gap between memory and processor speeds continues to widen, cache efficiency is an increasingly important component of processor performance. Compiler techniques have been...
Timothy Sherwood, Brad Calder, Joel S. Emer
JGTOOLS
2008
189views more  JGTOOLS 2008»
13 years 7 months ago
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail
Abstract. We explore the implications of reversing the process of shadow computation for real-time applications that model complex reflectance and lighting (such as that specified ...
Christopher DeCoro, Szymon Rusinkiewicz