The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
Many Intelligent Tutoring Systems (ITSs) have started to incorporate game-based components in an attempt to improve student engagement during system interactions. iSTART-ME is a ne...
G. Tanner Jackson, Natalie L. Davis, Danielle S. M...
In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to ļ...
āGames provide an ideal test bed for computational intelligence and signiļ¬cant progress has been made in recent years, most notably in games such as GO, where the level of play...
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...