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AGENTS
2001
Springer
14 years 9 days ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
INFOCOM
1992
IEEE
13 years 12 months ago
An Assessment of State and Lookup Overhead in Routers
The current Internet is based on a stateless (datagram) architecture. However, many recent proposals rely on the maintenance of state information within network routers, leading t...
Deborah Estrin, Danny J. Mitzel
CF
2005
ACM
13 years 9 months ago
Reducing misspeculation overhead for module-level speculative execution
Thread-level speculative execution is a technique that makes it possible for a wider range of single-threaded applications to make use of the processing resources in a chip multip...
Fredrik Warg, Per Stenström
ALENEX
2001
215views Algorithms» more  ALENEX 2001»
13 years 9 months ago
An Empirical Study of a New Approach to Nearest Neighbor Searching
In nearest neighbor searching we are given a set of n data points in real d-dimensional space, d , and the problem is to preprocess these points into a data structure, so that give...
Songrit Maneewongvatana, David M. Mount
ICCBR
2005
Springer
14 years 1 months ago
CBR for Modeling Complex Systems
This paper describes how CBR can be used to compare, reuse, and adapt inductive models that represent complex systems. Complex systems are not well understood and therefore require...
Rosina Weber, Jason M. Proctor, Ilya Waldstein, An...