The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
The current Internet is based on a stateless (datagram) architecture. However, many recent proposals rely on the maintenance of state information within network routers, leading t...
Thread-level speculative execution is a technique that makes it possible for a wider range of single-threaded applications to make use of the processing resources in a chip multip...
In nearest neighbor searching we are given a set of n data points in real d-dimensional space, d , and the problem is to preprocess these points into a data structure, so that give...
This paper describes how CBR can be used to compare, reuse, and adapt inductive models that represent complex systems. Complex systems are not well understood and therefore require...
Rosina Weber, Jason M. Proctor, Ilya Waldstein, An...