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» Improving Communication Using 3D Animation
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GRAPHICSINTERFACE
2003
13 years 8 months ago
Dynamic Canvas for Non-Photorealistic Walkthroughs
The static background paper or canvas texture usually used for non-photorealistic animation greatly impedes the sensation of motion and results in a disturbing “shower door” e...
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris...
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
14 years 4 days ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
ICCSA
2003
Springer
14 years 17 days ago
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
Pierre Nugues, Sylvain Dupuy, Arjan Egges
GRAPP
2009
14 years 10 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
MOBISYS
2005
ACM
14 years 7 months ago
LiveMail: personalized avatars for mobile entertainment
LiveMail is a prototype system that allows mobile subscribers to communicate using personalized 3D face models created from images taken by their phone cameras. The user takes a s...
Miran Mosmondor, Tomislav Kosutic, Igor S. Pandzic